Zum Inhalt springen

Vanilla ids

Dieser Inhalt ist noch nicht in deiner Sprache verfügbar.

These ids are arguments for console commands.

Open the console in-game by pressing \ (rebindable in the hotkey settings) and type the command with an id like so:

Terminal window
SECTOR ROCK_SECTOR

Each section below starts with the command its ids belong to.

The list is vanilla FTL’s. Mods add their own ids on top. Check the mod’s files or wiki for those.

Terminal window
CREW <race> # spawn a crew member

energy is Zoltan, anaerobic is Lanius, battle and repair are the boarding and repair drones in crew form.

  • anaerobic
  • battle
  • crystal
  • energy
  • engi
  • human
  • mantis
  • repair
  • rock
  • slug
Terminal window
SYS <system> # add the system to your ship
DAMAGESYS <system> # set its health to 0
REMOVESYS <system> # remove it from the ship
  • artillery
  • battery
  • cloaking
  • clonebay
  • doors
  • drones
  • engines
  • hacking
  • medbay
  • mind
  • oxygen
  • pilot
  • sensors
  • shields
  • teleporter
  • weapons
Terminal window
SECTOR <sector> # jump to that sector
  • ABANDONED_SECTOR
  • CIVILIAN_SECTOR
  • CRYSTAL_HOME
  • DEEP_SPACE_SECTOR
  • ENGI_HOME
  • ENGI_SECTOR
  • FINAL
  • LANIUS_SECTOR
  • MANTIS_HOME
  • MANTIS_SECTOR
  • NEBULA_SECTOR
  • PIRATE_SECTOR
  • REBEL_SECTOR
  • REBEL_SECTOR_MINIBOSS
  • ROCK_HOME
  • ROCK_SECTOR
  • SLUG_HOME
  • SLUG_SECTOR
  • STANDARD_SPACE
  • ZOLTAN_HOME
  • ZOLTAN_SECTOR
Terminal window
WEAPON <blueprint> # add the weapon to your inventory
  • ANTI_DRONE_ION
  • ARTILLERY_BOSS_1
  • ARTILLERY_BOSS_2
  • ARTILLERY_BOSS_3
  • ARTILLERY_BOSS_4
  • ARTILLERY_FED
  • ARTILLERY_FED_C
  • BEAM_1
  • BEAM_2
  • BEAM_3
  • BEAM_BIO
  • BEAM_FIRE
  • BEAM_HULL
  • BEAM_LONG
  • BOMB_1
  • BOMB_BREACH_1
  • BOMB_BREACH_2
  • BOMB_FIRE
  • BOMB_HEAL
  • BOMB_HEAL_SYSTEM
  • BOMB_ION
  • BOMB_LOCK
  • BOMB_STUN
  • CRYSTAL_1
  • CRYSTAL_BURST_1
  • CRYSTAL_BURST_2
  • CRYSTAL_HEAVY_1
  • CRYSTAL_HEAVY_2
  • DRONE_BEAM
  • DRONE_BEAM2
  • DRONE_FIREBEAM
  • DRONE_ION
  • DRONE_LASER
  • DRONE_LASER_2
  • DRONE_MISSILE
  • ION_1
  • ION_2
  • ION_4
  • ION_CHAINGUN
  • ION_CHARGEGUN
  • ION_STUN
  • LASER_BURST_1
  • LASER_BURST_2
  • LASER_BURST_2_A
  • LASER_BURST_3
  • LASER_BURST_5
  • LASER_CHAINGUN
  • LASER_CHAINGUN_2
  • LASER_CHARGEGUN
  • LASER_CHARGEGUN_2
  • LASER_CHARGEGUN_PLAYER
  • LASER_HEAVY_1
  • LASER_HEAVY_1_SP
  • LASER_HEAVY_2
  • LASER_HULL_1
  • LASER_HULL_2
  • MISSILES_1
  • MISSILES_2
  • MISSILES_2_PLAYER
  • MISSILES_3
  • MISSILES_BREACH
  • MISSILES_BURST
  • MISSILES_HULL
  • MISSILE_CHARGEGUN
  • PDS_SHOT
  • SHOTGUN
  • SHOTGUN_2
  • SHOTGUN_PLAYER
Terminal window
DRONE <blueprint> # add the drone
  • ANTI_DRONE
  • BATTLE
  • BOARDER
  • BOARDER_BOSS
  • BOARDER_ION
  • BOSS_DEFENSE_2
  • COMBAT_1
  • COMBAT_2
  • COMBAT_BEAM
  • COMBAT_BEAM_2
  • COMBAT_FIRE
  • COMBAT_ION
  • COMBAT_MISSILE
  • DEFENSE_1
  • DEFENSE_2
  • DEFENSE_2_ENEMY
  • DRONE_HACKING
  • DRONE_SHIELD
  • DRONE_SHIELD_PLAYER
  • REPAIR
  • SHIP_REPAIR
Terminal window
AUG <blueprint> # add the augment
  • ADV_HULL_ARMOR
  • ADV_SCANNERS
  • AUTO_COOLDOWN
  • BACKUP_DNA
  • BATTERY_BOOSTER
  • BEAM_PIERCE
  • CLOAK_FIRE
  • CREW_STIMS
  • CRYSTAL_SHARDS
  • DEFENSE_SCRAMBLER
  • DRONE_RECOVERY
  • DRONE_SPEED
  • ENCODED_DISTRESS
  • ENERGY_SHIELD
  • EXPLOSIVE_REPLICATOR
  • EXTERNAL_AI
  • FIRE_EXTINGUISHERS
  • FLEET_DISTRACTION
  • FLIGHT_SUITS
  • FTL_BOOSTER
  • FTL_JAMMER
  • FTL_JUMPER
  • HACKING_STUN
  • HEAT_RESIST
  • HULL_ARMOR
  • INTERNAL_AI
  • ION_ARMOR
  • LIFE_SCANNER
  • MISSILE_REPLICATOR
  • NANO_MEDBAY
  • O2_MASKS
  • PERSONAL_TELEPORTER
  • REPAIR_ARM
  • ROCK_ARMOR
  • SCRAP_COLLECTOR
  • SHIELD_RECHARGE
  • SHIP_SEALING
  • SLUG_GEL
  • STASIS_POD
  • SYSTEM_CASING
  • TELEPORT_HEAL
  • WEAPON_PREIGNITE
  • ZOLTAN_BYPASS
Terminal window
SHIP <ship> # unlock the ship
SWITCH <ship> # replaces your current ship
SWITCHALL <ship> # same, but transferring your crew and equipment
LOAD <ship> [strength] # spawn it as the enemy at this beacon

LOAD [strength] number is the sector strength

  • PLAYER_SHIP_ANAEROBIC
  • PLAYER_SHIP_ANAEROBIC_2
  • PLAYER_SHIP_ANAEROBIC_3
  • PLAYER_SHIP_CIRCLE
  • PLAYER_SHIP_CIRCLE_2
  • PLAYER_SHIP_CRYSTAL
  • PLAYER_SHIP_CRYSTAL_2
  • PLAYER_SHIP_EASY
  • PLAYER_SHIP_ENERGY
  • PLAYER_SHIP_ENERGY_2
  • PLAYER_SHIP_FED
  • PLAYER_SHIP_FED_2
  • PLAYER_SHIP_HARD
  • PLAYER_SHIP_HARD_2
  • PLAYER_SHIP_JELLY
  • PLAYER_SHIP_JELLY_2
  • PLAYER_SHIP_MANTIS
  • PLAYER_SHIP_MANTIS_2
  • PLAYER_SHIP_ROCK
  • PLAYER_SHIP_ROCK_2
  • PLAYER_SHIP_STEALTH
  • PLAYER_SHIP_STEALTH_2
  • PLAYER_SHIP_TUTORIAL
  • ANAEROBIC_BOMBER
  • ANAEROBIC_SCOUT
  • AUTO_ASSAULT
  • AUTO_BASIC
  • BOSS_1
  • BOSS_1_EASY
  • BOSS_1_EASY_DLC
  • BOSS_1_HARD
  • BOSS_1_HARD_DLC
  • BOSS_1_NORMAL
  • BOSS_1_NORMAL_DLC
  • BOSS_2
  • BOSS_2_EASY
  • BOSS_2_EASY_DLC
  • BOSS_2_HARD
  • BOSS_2_HARD_DLC
  • BOSS_2_NORMAL
  • BOSS_2_NORMAL_DLC
  • BOSS_3
  • BOSS_3_EASY
  • BOSS_3_EASY_DLC
  • BOSS_3_HARD
  • BOSS_3_HARD_DLC
  • BOSS_3_NORMAL
  • BOSS_3_NORMAL_DLC
  • BOSS_DEMO
  • BOSS_SPECIAL
  • CIRCLE_BOMBER
  • CIRCLE_SCOUT
  • CRYSTAL_BOMBER
  • CRYSTAL_SCOUT
  • DEFAULT
  • FED_BOMBER
  • FED_BOMBER_P
  • FED_BOMBER_P_DLC
  • FED_SCOUT
  • FED_SCOUT_P
  • FED_SCOUT_P_DLC
  • GHOST_SHIP_HARD
  • GHOST_SHIP_MED
  • IMPOSSIBLE_PIRATE
  • JELLY_BUTTON
  • JELLY_BUTTON_P
  • JELLY_BUTTON_P_DLC
  • JELLY_CROISSANT
  • JELLY_CROISSANT_P
  • JELLY_CROISSANT_P_DLC
  • JELLY_TRUFFLE
  • JELLY_TRUFFLE_P
  • JELLY_TRUFFLE_P_DLC
  • LONG_ELITE_HARD
  • LONG_ELITE_MED
  • MANTIS_BOMBER
  • MANTIS_BOMBER_P
  • MANTIS_BOMBER_P_DLC
  • MANTIS_FIGHTER
  • MANTIS_FIGHTER_P
  • MANTIS_FIGHTER_P_DLC
  • MANTIS_SCOUT
  • MANTIS_SCOUT_P
  • MANTIS_SCOUT_P_DLC
  • REBEL_FAT
  • REBEL_FAT_P
  • REBEL_FAT_P_DLC
  • REBEL_SKINNY
  • REBEL_SKINNY_ELITE
  • REBEL_SKINNY_P
  • REBEL_SKINNY_P_DLC
  • REBEL_TRANSPORT
  • ROCK_ASSAULT
  • ROCK_ASSAULT_ELITE
  • ROCK_FIGHT
  • ROCK_FIGHT_P
  • ROCK_FIGHT_P_DLC
  • ROCK_SCOUT
  • ROCK_SCOUT_P
  • ROCK_SCOUT_P_DLC
  • TUTORIAL_PIRATE
  • ZOLTAN_BOMBER
  • ZOLTAN_BOMBER_P
  • ZOLTAN_BOMBER_P_DLC
  • ZOLTAN_FIGHTER
  • ZOLTAN_FIGHTER_P
  • ZOLTAN_FIGHTER_P_DLC
  • ZOLTAN_PEACE
Terminal window
LOADEVENT <event> # load the event at the current beacon
All 752 event names
  • ALISON_DEFECTOR
  • ALISON_DEFECTOR_HELP
  • ALISON_DEFECTOR_HELP_2
  • ALISON_DEFECTOR_QUEST
  • ALISON_DEFECTOR_REJECT
  • ALISON_MANTIS_CREW
  • ALISON_MANTIS_CREW_HELP
  • ALISON_MANTIS_CREW_REJECT
  • ASTEROID_DERELICT_SHIP
  • ASTEROID_DERELICT_SHIP_ROCK
  • ASTEROID_DERELICT_SHIP_SEARCH
  • ASTEROID_EXPLORE
  • ASTEROID_EXPLORE_RESULTS
  • ASTEROID_TEST
  • AUGMENT_FULL
  • AUTO_ASTEROID
  • AUTO_BAIT
  • AUTO_CIVILIAN
  • AUTO_DEFENSE_ITEM
  • AUTO_DEFENSE_ITEM_CLOAK
  • AUTO_DEFENSE_MAP
  • AUTO_DEFENSE_MAP_SENSORS
  • AUTO_DEFENSE_RADAR
  • AUTO_DEFENSE_RADAR_COMBAT
  • AUTO_HACKER
  • AUTO_REFUEL_STATION
  • AUTO_SUN
  • AUTO_WARNING
  • BATTLEFIELD_INVESTIGAGE
  • BATTLEFIELD_SURVIVOR
  • BIG_NAME_TEST
  • BOARDERS
  • BOARDERS_ASTEROID
  • BOARDERS_ASTEROID_GHOST
  • BOARDERS_CRYSTAL
  • BOARDERS_HACKING
  • BOARDERS_HACKING_2
  • BOARDERS_LANIUS
  • BOARDERS_MANTIS
  • BOARDERS_PIRATE
  • BOARDERS_REBEL
  • BOARDERS_REBEL_SHIP
  • BOARDERS_ROCK
  • BOARDERS_SUN
  • BOARDERS_ZOLTAN
  • BOARDER_TEST
  • BOSS_AUTOMATED
  • BOSS_DESTROYED
  • BOSS_ESCAPED
  • BOSS_FLEETS_BOTH
  • BOSS_FLEETS_BOTH_FIGHT
  • BOSS_FLEETS_FED
  • BOSS_FLEETS_REBEL
  • BOSS_HOSTILE
  • BOSS_NEUTRAL
  • BOSS_REPAIR_STATION
  • BOSS_SCOUT
  • BOSS_SCOUT_RESCUE
  • BOSS_SCOUT_RESCUE_LIST
  • BOSS_STALEMATE
  • BOSS_TEXT_1
  • BOSS_TEXT_2
  • BOSS_TEXT_3
  • BOSS_WARNING_NODE
  • BROKEN_REBEL_DRONE
  • BROKEN_REBEL_DRONE_SENSORS
  • CASH_IN_DRONE
  • CHARACTER_TEST
  • CIVILIAN_ASTEROIDS_BEACON
  • CIVILIAN_ASTEROIDS_BEACON_2
  • CIVILIAN_ASTEROIDS_BEACON_LIST1
  • CIVILIAN_ASTEROIDS_BEACON_LIST2
  • CIVILIAN_ASTEROIDS_BEACON_LIST3
  • CIVILIAN_ASTEROIDS_BEACON_LIST4
  • CONFUSED_MANTIS
  • CONFUSED_MANTIS_DEFAULT
  • CONFUSED_MANTIS_HOME
  • CONTACT_PIRATE_SALESMAN
  • CREW_DEAD_TEST
  • CREW_STUCK
  • CREW_TEST
  • CRYSTAL_AUTO
  • CRYSTAL_CACHE
  • CRYSTAL_CACHE_BREAK
  • CRYSTAL_CACHE_LIST
  • CRYSTAL_CHATTY
  • CRYSTAL_CHATTY_LIST
  • CRYSTAL_CONVOY
  • CRYSTAL_FED
  • CRYSTAL_FED_DESERTER
  • CRYSTAL_FED_LIST
  • CRYSTAL_FIGHT
  • CRYSTAL_HELP_DIG
  • CRYSTAL_HUMAN_TESTS
  • CRYSTAL_HUMAN_TESTS_ACCEPT
  • CRYSTAL_HUMAN_TESTS_REFUSE
  • CRYSTAL_HUNTER
  • CRYSTAL_MANTIS_CRYSTAL
  • CRYSTAL_PIRATE_CRYSTAL
  • CRYSTAL_REBEL
  • CRYSTAL_REBEL_CRYSTAL
  • CRYSTAL_REBEL_CRYSTAL2
  • CRYSTAL_REQUEST
  • CRYSTAL_REQUEST_LIST
  • CRYSTAL_SAVED
  • CRYSTAL_SCRAP_EXCITED
  • CRYSTAL_SCRAP_EXCITED_LIST
  • CRYSTAL_SHIP_SURRENDER
  • CRYSTAL_TEST
  • CRYSTAL_UNLOCK
  • DEAD_CREW_DEFAULT
  • DEAD_CREW_SLAVER
  • DEATH_TEST
  • DEFENSE_ITEM_LIST
  • DEFENSE_RADAR_LIST
  • DEMO_END
  • DERELICT_ENGI
  • DERELICT_TREASURE
  • DERELICT_TREASURE_REWARD
  • DESTROYED_DEFAULT
  • DISTRESS_BEACON
  • DISTRESS_BEACON_ENGI
  • DISTRESS_BEACON_LANIUS
  • DISTRESS_BEACON_MANTIS
  • DISTRESS_BEACON_PIRATE
  • DISTRESS_BEACON_REBEL
  • DISTRESS_BEACON_ROCK
  • DISTRESS_BEACON_SLUG
  • DISTRESS_BEACON_ZOLTAN
  • DISTRESS_ENGI_REACTOR
  • DISTRESS_ENGI_REACTOR_DRONE
  • DISTRESS_ENGI_REACTOR_ENGI
  • DISTRESS_ENGI_REACTOR_LIST1
  • DISTRESS_ENGI_REACTOR_SCAN
  • DISTRESS_ENGI_REBEL
  • DISTRESS_ENGI_REBEL_LIST1
  • DISTRESS_ENGI_REBEL_LIST2
  • DISTRESS_ENGI_REBEL_RESULT
  • DISTRESS_INFESTATION
  • DISTRESS_INFESTATION_LIST
  • DISTRESS_SATELLITE_DEFENSE
  • DISTRESS_STATION_DISEASE
  • DISTRESS_STATION_DISEASE_LIST
  • DISTRESS_STATION_FIRE
  • DISTRESS_STATION_FIRE_CREW
  • DISTRESS_STATION_FIRE_RESCUE
  • DISTRESS_TRAPPED_MINER
  • DISTRESS_TRAPPED_MINER_LOOT
  • DISTRESS_TRAPPED_MINER_SHOOT
  • DOCK_BOMB_SALESMAN
  • DOCK_DRONE_SALESMAN
  • DOCK_PIRATE_SALESMAN
  • DONOR_BLACK_RAVEN
  • DONOR_BLACK_RAVEN_SLUG
  • DONOR_MANTIS_CHASE
  • DONOR_MANTIS_CHASE2
  • DONOR_PLAGUE
  • DONOR_PLAGUE_LIST
  • DONOR_PONY
  • DONOR_PONY_PEACE
  • DONOR_PONY_SELL
  • DOWNLOAD_DRONE_DATA
  • DUMMY
  • EMPTY_STATION2
  • EMPTY_STATION2_CLONE
  • EMPTY_STATION2_LIST
  • ENGI_FLEET_DELAY
  • ENGI_GIFT
  • ENGI_MANTIS_FIGHT
  • ENGI_MONSTER
  • ENGI_PIRATE_FIGHT
  • ENGI_REBEL_FIGHT
  • ENGI_REFUGEES
  • ENGI_SEX
  • ENGI_SEX_SHIP_DONE
  • ENGI_STATION_DISTRESS
  • ENGI_STATION_DISTRESS_LIST
  • ENGI_SURRENDER
  • ENGI_SURRENDER_LIST
  • ENGI_UNLOCK_1
  • ENGI_UNLOCK_2FAKE
  • ENGI_UNLOCK_2FAKE_SURRENDER
  • ENGI_UNLOCK_2REAL
  • ENGI_UNLOCK_2REAL_SURRENDER
  • ENGI_UNLOCK_3
  • ENGI_UNLOCK_4
  • ENGI_VIRUS
  • ENGI_VIRUS_REBORN
  • EQUIP_FULL
  • ESCORT_BEACON
  • EXIT_LIST
  • FAMILY_RETURN
  • FEDERATION_BASE
  • FEDERATION_BASE_ASSIST
  • FEDERATION_PLANET_SIGNAL
  • FEDERATION_PLANET_SIGNAL_LIST
  • FIND_DRONE
  • FIND_WEAPON
  • FINISH_BEACON
  • FINISH_BEACON_NEBULA
  • FLAGSHIP_CONSTRUCTION
  • FLAGSHIP_CONSTRUCTION_DONE
  • FLEET_EASY
  • FLEET_EASY_AGAIN
  • FLEET_EASY_BEACON
  • FLEET_EASY_BEACON_DLC
  • FLEET_EASY_DLC
  • FLEET_EASY_NEBULA
  • FLEET_HARD
  • FLOATING_CARGO
  • FLOATING_CARGO_LIST
  • FLOATING_CARGO_SCAN_LIST
  • FREE_AUG
  • FREE_AUGMENT
  • FREE_ITEMS
  • FREE_NANO
  • FRIENDLY_BEACON
  • FRIENDLY_SLAVER
  • FRIENDLY_SLAVER_TELEPORTER
  • FUELING_STATION
  • FUELING_STATION_BLOW
  • FUELING_STATION_IGNORE
  • FUELING_STATION_LIST
  • FUELING_STATION_NORMAL_LIST
  • FUELING_STATION_PIRATE_LIST
  • FUEL_APPROACH
  • FUEL_APPROACH_ACCEPT_LIST
  • FUEL_APPROACH_DECLINE_LIST
  • FUEL_APPROACH_SCAN_LIST
  • FUEL_ESCAPE_ASTEROIDS
  • FUEL_ESCAPE_FLEET
  • FUEL_ESCAPE_PDS
  • FUEL_ESCAPE_PULSAR
  • FUEL_ESCAPE_STORM
  • FUEL_ESCAPE_SUN
  • FUEL_EXPLORE
  • FUEL_EXPLORE_LIST
  • FUEL_FLEET_DELAY
  • FUEL_FLEET_DISTRESS
  • FUEL_FOR_DRONE
  • FUEL_NOTHING
  • FUEL_NOTHING_DISTRESS
  • FUEL_OFF_ENGI_DUBIOUS
  • FUEL_OFF_ENGI_DUBIOUS_LIST
  • FUEL_OFF_ROCK_CURIOUS
  • FUEL_OFF_ROCK_CURIOUS_LIST
  • FUEL_OFF_ROCK_WRECK
  • FUEL_OFF_ROCK_WRECK_LIST
  • FUEL_ON_MANTIS_ATTACK
  • FUEL_ON_REBEL_ATTACK
  • FUEL_ON_REBEL_WARNING
  • FUEL_ON_SLUG_CHUCKLE
  • FUEL_ON_SLUG_CHUCKLE_LIST
  • FUEL_ON_SLUG_OVERPRICED
  • FUEL_SELLER_DISTRESS
  • FUEL_TRADER
  • FUEL_TRADER_DISTRESS
  • FUEL_TRADER_HIGH_LIST
  • FUEL_TRADER_LOW_LIST
  • FUEL_TRADER_PT2
  • FUEL_TRADER_PT3
  • GHOST_BOARDED
  • GHOST_BOARDING
  • GHOST_DOCK
  • GHOST_SCRAP
  • GHOST_SHIP
  • GHOST_SPACE
  • GHOST_STAND
  • HELP_MINERS
  • HELP_MINERS_1
  • HELP_MINERS_2
  • HIDDEN_FEDERATION_BASE_LIST
  • HIGH_SCAN_TERRAFORMING
  • HOSTILE1
  • HOSTILE2
  • HOSTILE_BOARDING
  • HOSTILE_CIVILIAN
  • HOSTILE_CRYSTAL
  • HOSTILE_ENGI
  • HOSTILE_ENVIRONMENT_LANIUS
  • HOSTILE_LANIUS
  • HOSTILE_MANTIS
  • HOSTILE_PIRATE
  • HOSTILE_REBEL
  • HOSTILE_ROCK
  • HOSTILE_SLUG
  • HOSTILE_ZOLTAN
  • ITEMS
  • ITEMS_CRYSTAL
  • ITEMS_ENGI
  • ITEM_LANIUS
  • ITEM_ZOLTAN
  • LANIUS_AUTO_REBEL
  • LANIUS_AUTO_REBEL_LIST
  • LANIUS_BEACON_EATER
  • LANIUS_BEACON_EATER_ASK
  • LANIUS_BEACON_EATER_LEAVE
  • LANIUS_BEACON_EATER_SCRAP
  • LANIUS_BOARDERS
  • LANIUS_BOARDERS_PDS_LIST
  • LANIUS_CIVILIAN
  • LANIUS_DEAD_CREW
  • LANIUS_DESTROYED
  • LANIUS_DISTRESS_EMPTY
  • LANIUS_DISTRESS_FIGHT
  • LANIUS_DISTRESS_FIGHT_LANIUS
  • LANIUS_DISTRESS_TOOLATE
  • LANIUS_DISTRESS_TRAP
  • LANIUS_DORMANT_EVENT
  • LANIUS_DORMANT_INVESTIGATE
  • LANIUS_DORMANT_PILOT
  • LANIUS_DORMANT_WEAPONS
  • LANIUS_ESCAPE
  • LANIUS_FIGHT
  • LANIUS_FIGHT_ASTEROID
  • LANIUS_FIGHT_PULSAR
  • LANIUS_FREE_STUFF
  • LANIUS_FUELING_STATION
  • LANIUS_FUELING_STATION_END
  • LANIUS_FUELING_STATION_LIST
  • LANIUS_GROUP_AUTO
  • LANIUS_GROUP_AUTO_LIST
  • LANIUS_HARVESTER
  • LANIUS_HARVESTER_SHIP_LIST
  • LANIUS_MANTIS_DISTRESS
  • LANIUS_MANTIS_DISTRESS_END
  • LANIUS_NOBOARDERS_PDS
  • LANIUS_PIRATE_BOARDERS
  • LANIUS_PIRATE_CIVILIAN
  • LANIUS_PIRATE_FIGHT
  • LANIUS_REBEL_FIGHT
  • LANIUS_RESEARCHER_CONTACT
  • LANIUS_RESEARCHER_CONTACT_LIST
  • LANIUS_RESEARCHER_CONTACT_LIST2
  • LANIUS_RESEARCHER_CRAFT
  • LANIUS_ROCK_DISTRESS
  • LANIUS_ROCK_DISTRESS_END
  • LANIUS_SCARED_CIVILIAN
  • LANIUS_SCARED_CIVILIAN_LIST
  • LANIUS_SLUG_DISTRESS
  • LANIUS_SLUG_DISTRESS_END
  • LANIUS_SOLO_SALVAGE
  • LANIUS_SOLO_SALVAGE_LIST
  • LANIUS_SURRENDER
  • LANIUS_TRADER
  • LANIUS_TRADER_LIST
  • LANIUS_TRADER_LIST2
  • LANIUS_TRADER_TRANSLATOR
  • LAST_STAND_START
  • LONE_SHUTTLE
  • LONE_SHUTTLE_DESTROY
  • LONE_SHUTTLE_WAIT
  • MADMAN
  • MADMAN_SLUG
  • MANTIS_BOARDERS
  • MANTIS_CAPTURE_COMMANDO
  • MANTIS_CAPTURE_COMMANDO_KILL
  • MANTIS_CAPTURE_COMMANDO_RELEASE
  • MANTIS_CAPTURE_COMMANDO_TALK
  • MANTIS_CIVILIAN
  • MANTIS_CREW
  • MANTIS_CREW_LIST
  • MANTIS_FIGHT
  • MANTIS_FIGHT_CHOICE
  • MANTIS_FIGHT_CHOICE_AVOID
  • MANTIS_FIGHT_CHOICE_CLOAK
  • MANTIS_GAMBLE
  • MANTIS_GAMBLE_BLUE
  • MANTIS_GAMBLE_RED
  • MANTIS_HOSTILE
  • MANTIS_LANDING_PARTY_LEAVE
  • MANTIS_NAMED_THIEF
  • MANTIS_NAMED_THIEF_DEFEAT
  • MANTIS_NAMED_THIEF_STASH
  • MANTIS_SUN_FIGHT
  • MERCENARY
  • MERCENARY_WORK_LIST
  • MERCENARY_WORK_START
  • MERCHANT_DELIVER
  • MERCHANT_DELIVER_BLUFF_LIST
  • MERCHANT_DELIVER_LIST
  • MERCHANT_INVESTIGATE
  • MERCHANT_INVESTIGATE_CARGO_LIST
  • MERCHANT_INVESTIGATE_DELIVER
  • MERCHANT_INVESTIGATE_LIST
  • MERCHANT_REQUEST
  • MERCHANT_REQUEST_LIST
  • NEBULA
  • NEBULA_AUTO
  • NEBULA_AUTO_DEFENSE_ITEM
  • NEBULA_AUTO_DEFENSE_ITEM_CLOAK
  • NEBULA_AUTO_DEFENSE_ITEM_HACK
  • NEBULA_AUTO_WARNING
  • NEBULA_BATTLEFIELD
  • NEBULA_BOARDING
  • NEBULA_EMPTY
  • NEBULA_HOSTILE
  • NEBULA_HOSTILE_SLUG
  • NEBULA_LOST_SHIP
  • NEBULA_LOST_SHIP_LIST
  • NEBULA_LOST_SHIP_LIST2
  • NEBULA_MANTIS_CHOICE
  • NEBULA_MANTIS_FIGHT
  • NEBULA_NEUTRAL
  • NEBULA_NEUTRAL_SLUG
  • NEBULA_NOTHING_SLUG
  • NEBULA_NOTHING_TEST
  • NEBULA_PIRATE
  • NEBULA_PIRATE_SMUGGLE
  • NEBULA_REBEL
  • NEBULA_REBEL_BOARDING
  • NEBULA_REBEL_CHASE
  • NEBULA_REBEL_CHASE_LIST
  • NEBULA_REBEL_UNDETECTED
  • NEBULA_REBEL_UNDETECTED_LIST
  • NEBULA_ROCK
  • NEBULA_ROCK_RACIST
  • NEBULA_SLUG_CHOOSE_DEATH
  • NEBULA_SLUG_DOORS
  • NEBULA_SLUG_FAKE_STORE
  • NEBULA_SLUG_FAKE_STORE_LEAVING
  • NEBULA_SLUG_FAKE_STORE_LIST
  • NEBULA_SLUG_FIGHT
  • NEBULA_SLUG_FIGHT_UNLOCK
  • NEBULA_SLUG_HULLFIX
  • NEBULA_SLUG_HULLFIX_REQUEST
  • NEBULA_SLUG_HULLFIX_RESULT1
  • NEBULA_SLUG_HULLFIX_RESULT2
  • NEBULA_SLUG_MANTIS
  • NEBULA_SLUG_MEDBAY
  • NEBULA_SLUG_OXYGEN
  • NEBULA_SLUG_PIRATE
  • NEBULA_STORE
  • NEBULA_STORE_SLUG
  • NEBULA_TRADER
  • NEBULA_WEAPONS_TRADER
  • NEBULA_WEAPONS_TRADER_LIST
  • NEBULA_WEAPONS_TRADER_LIST2
  • NEBULA_ZOLTAN
  • NEBULA_ZOLTAN_EYE
  • NEBULA_ZOLTAN_EYE_LIST
  • NEBULA_ZOLTAN_ROCK
  • NEUTRAL
  • NEUTRAL2
  • NEUTRAL_CIVILIAN
  • NEUTRAL_CRYSTAL
  • NEUTRAL_ENGI
  • NEUTRAL_EXIT
  • NEUTRAL_LANIUS
  • NEUTRAL_MANTIS
  • NEUTRAL_PIRATE
  • NEUTRAL_REBEL
  • NEUTRAL_ROCK
  • NEUTRAL_SLUG
  • NEUTRAL_ZOLTAN
  • NEW
  • NEWSHIP1
  • NEWSHIP2
  • NON_HOSTILE
  • NORMAL_SCAN_TERRAFORMING
  • NOTHING
  • NOTHING_CRYSTAL
  • NOTHING_ENGI
  • NOTHING_LANIUS
  • NOTHING_MANTIS
  • NOTHING_PIRATE
  • NOTHING_REBEL
  • NOTHING_ROCK
  • NOTHING_SLUG
  • NOTHING_ZOLTAN
  • NO_FUEL
  • NO_FUEL_DISTRESS
  • NO_FUEL_FLEET
  • NO_FUEL_FLEET_DLC
  • NO_FUEL_REFUGEE
  • NO_FUEL_REFUGEE_DAMAGED
  • NO_FUEL_REFUGEE_FRIENDLY
  • NO_FUEL_REFUGEE_PIRATE
  • NO_FUEL_REFUGEE_PIRATE_ACCEPT
  • NO_FUEL_REFUGEE_PIRATE_REJECT
  • NO_FUEL_REFUGEE_REFUSE
  • OVERRIDE_FEDERATION_BASE_ASSIST
  • OVERRIDE_HOSTILE1
  • OVERRIDE_HOSTILE2
  • OVERRIDE_HOSTILE_ENGI
  • OVERRIDE_HOSTILE_MANTIS
  • OVERRIDE_HOSTILE_PIRATE
  • OVERRIDE_HOSTILE_REBEL
  • OVERRIDE_HOSTILE_ZOLTAN
  • OVERRIDE_ITEMS
  • OVERRIDE_NEUTRAL
  • OVERRIDE_NEUTRAL_EXIT
  • OVERRIDE_QUESTS
  • PDS_TEST
  • PIRATE
  • PIRATE_ASTEROID
  • PIRATE_ASTEROID_PILOTING
  • PIRATE_BRIBER
  • PIRATE_BRIBER_WIN
  • PIRATE_CHOICE
  • PIRATE_CIVILIAN
  • PIRATE_CIVILIAN_BEACON
  • PIRATE_CIVILIAN_BEACON_BEAM
  • PIRATE_ESCAPE
  • PIRATE_NO_ESCAPE
  • PIRATE_PULSAR
  • PIRATE_SALESMAN
  • PIRATE_SLAVER
  • PIRATE_SLAVER_RUN
  • PIRATE_STATION_CROPS
  • PIRATE_STATION_CROPS_RESULT
  • PIRATE_SUN
  • PIRATE_SURRENDER
  • PIRATE_SURRENDER_CIVILAN
  • PULSAR
  • QUESTS
  • QUESTS_CRYSTAL
  • QUESTS_ENGI
  • QUESTS_LANIUS
  • QUESTS_PIRATE
  • QUESTS_REBEL
  • QUESTS_ROCK
  • QUESTS_SLUG
  • QUESTS_ZOLTAN
  • QUEST_CONSTRUCTIONYARD
  • QUEST_CONSTRUCTIONYARD_LIST
  • QUEST_CREWDEAD
  • QUEST_CREWDEAD_CONTINUE
  • QUEST_CREWDEAD_START
  • QUEST_CREWDEAD_START_2
  • QUEST_ESCORT
  • QUEST_ESCORT_ARRIVE
  • QUEST_MANTIS_INVASION
  • QUEST_MANTIS_INVASION_START
  • QUEST_SLUG_PIRATE_TRAP
  • QUEST_SLUG_PIRATE_TRAP2
  • QUEST_STORE
  • QUEST_STORE_RESCUE
  • RANDOM_GIFT
  • REBEL
  • REBEL_AUTO
  • REBEL_AUTO_PDS
  • REBEL_BRIBE_RESULT
  • REBEL_CHECKPOINT
  • REBEL_HELPERS
  • REBEL_HELPERS_SUPPLIES
  • REBEL_HELPER_NO_SUPPLIES
  • REBEL_PDS
  • REBEL_PULSAR
  • REBEL_TRANSPORT
  • REBEL_TRANSPORT_CAPTURED
  • REBEL_TRANSPORT_DESTROYED
  • REBEL_VS_FEDERATION
  • REBEL_VS_FEDERATION_SAVED_LIST
  • REFUEL_STATION
  • REFUGEE_DISTRESS
  • REFUGEE_DISTRESS_PIRATE
  • REFUGEE_DISTRESS_SLUG
  • REFUGEE_DISTRESS_ZOLTAN
  • REFUGEE_GHOST
  • REFUGEE_GHOST_LIST
  • REFUGEE_HAIL_LIST
  • REFUGEE_HAIL_LIST_PIRATE
  • REFUGEE_HAIL_LIST_SLUG
  • REFUGEE_HAIL_LIST_ZOLTAN
  • REFUGEE_NO_DISTRESS
  • REFUGEE_NO_DISTRESS_PIRATE
  • REFUGEE_NO_DISTRESS_SLUG
  • REFUGEE_NO_DISTRESS_ZOLTAN
  • REFUGEE_TRADER
  • REMOVAL_TEST
  • REPAIR_STATION
  • ROCK_ATHIEST
  • ROCK_ATHIEST_GOOD
  • ROCK_BOARDERS_ASTEROID
  • ROCK_BOARDERS_SHIP
  • ROCK_BOARDERS_SUN
  • ROCK_CRYSTAL_BEACON
  • ROCK_CRYSTAL_BEACON_LIST
  • ROCK_FIGHT_ASTEROID
  • ROCK_LOOTING
  • ROCK_LOOTING_LEAVE
  • ROCK_LOOTING_SLUG
  • ROCK_LOOTING_STRIP
  • ROCK_MANTIS_FREIGHTER
  • ROCK_MANTIS_FREIGHTER_LIST
  • ROCK_MANTIS_HUNTER
  • ROCK_NURSERY
  • ROCK_NURSERY_AUTHORITY
  • ROCK_NURSERY_LOSE
  • ROCK_NURSERY_STUDENTS
  • ROCK_NURSERY_WIN
  • ROCK_PIRATE
  • ROCK_PIRATE_ASTEROID
  • ROCK_PIRATE_SUN
  • ROCK_QUEST_MARRIAGE
  • ROCK_QUEST_MARRIAGE_START
  • ROCK_SHIP
  • ROCK_SHIP_SURRENDER
  • ROCK_SLUG_ARGUMENT
  • ROCK_SLUG_ARGUMENT_NEBULA
  • ROCK_SLUG_COMMAND
  • ROCK_SLUG_GRATEFUL
  • ROCK_STARSHIP_MINE
  • ROCK_STARSHIP_MINE_DEFUSE
  • ROCK_STARSHIP_MINE_DEFUSE2
  • ROCK_UNLOCK1
  • ROCK_UNLOCK2
  • ROCK_UNLOCK3
  • ROCK_ZOLTAN_HELP
  • ROGUE_REBEL
  • ROGUE_REBEL_SEARCH
  • SATELLITE_DEFENSE_BORING
  • SAVE_CIVILIAN_LIST
  • SAVE_CIVILIAN_LIST_LANIUS
  • SAVE_ENGI_STATION
  • SECRET_WORD_ABADOTH
  • SECRET_WORD_ABADOTH_CONCLUSION
  • SELL_DRONES_STATION
  • SELL_MISSILES_STATION
  • SLUG_DISTRESS_MANTIS
  • SLUG_DISTRESS_MANTIS_SURRENDER
  • SLUG_DISTRESS_PILOTING
  • SLUG_DISTRESS_PILOTING_SWEAR
  • SLUG_DISTRESS_QUESTION
  • SLUG_DISTRESS_QUESTION_FALSE
  • SLUG_DISTRESS_QUESTION_LIST
  • SLUG_DISTRESS_QUESTION_TRUE
  • SLUG_DISTRESS_RESCUE
  • SLUG_DISTRESS_RESCUE_LIST
  • SLUG_DISTRESS_ROCK
  • SLUG_DISTRESS_ROCK_AVOID
  • SLUG_DISTRESS_ROCK_FIGHT
  • SLUG_DISTRESS_ROCK_RESULT
  • SLUG_DISTRESS_TRICK
  • SLUG_DISTRESS_TRICK_LIST
  • SLUG_DRINK
  • SLUG_DRINK_DRINK
  • SLUG_DRINK_ROCK
  • SLUG_FIGHT
  • SLUG_MANTIS
  • SLUG_PIRATE
  • SLUG_REBEL
  • SLUG_SURRENDER
  • SLUG_SURRENDER_LIST
  • SLUG_UNLOCK_1
  • SLUG_UNLOCK_2
  • SLUG_UNLOCK_SURRENDER
  • SQUAT_REFUEL_STATION
  • SQUAT_WARNING
  • STALEMATE_SURRENDER
  • START_BEACON
  • START_BEACON_CRYSTAL
  • START_BEACON_ENGI
  • START_BEACON_LANIUS
  • START_BEACON_MANTIS
  • START_BEACON_NEBULA
  • START_BEACON_PIRATE
  • START_BEACON_REBEL
  • START_BEACON_ROCK
  • START_BEACON_SLUG
  • START_BEACON_ZOLTAN
  • START_DEMO
  • START_GAME
  • STATION_SICK
  • STATION_SICK_DRONE_LIST
  • STATION_SICK_LIST
  • STATION_SICK_SCANNER
  • STEALTH_1
  • STEALTH_2
  • STEALTH_3
  • STEALTH_4
  • STEALTH_5
  • STEALTH_6
  • STEALTH_7
  • STORE
  • STORE_CRYSTAL
  • STORE_ENGI
  • STORE_LANIUS
  • STORE_MANTIS
  • STORE_PIRATE
  • STORE_REBEL
  • STORE_REBELSIDE
  • STORE_REBELSIDE_SEARCH
  • STORE_RESCUE
  • STORE_ROCK
  • STORE_ZOLTAN
  • STORM_AUTO
  • STORM_AUTO_ESCAPE
  • STORM_BOARDING
  • STORM_ITEMS
  • STORM_ITEMS_LIST
  • STORM_ITEMS_PILOTING
  • STORM_REBEL
  • STORM_SLUG
  • STORM_SLUG_FIGHT
  • STORM_ZOLTAN_SUPPLY_CHOICE
  • STRANDED
  • STRANDED_BEACON
  • STRANDED_CHARLIES
  • TAVERN_HIRE
  • TERRAFORMING_SCAN
  • TEST_EVENT
  • TEST_EVENT2
  • TOO_MANY_CREW
  • TRADER_CIV
  • TRADER_LIST
  • TRADER_UPGRADES
  • TRADER_UPGRADES_EXCHANGE
  • TRADER_UPGRADES_EXCHANGE_LIST
  • TRADER_UPGRADES_LIST
  • TRAP_BEACON
  • TUTORIAL_ENEMY
  • TUTORIAL_MISSILE
  • TUTORIAL_START
  • UNLOCK_STEALTH
  • WRECKAGE_EVENT
  • WRECKAGE_INVESTIGATE
  • WRECKAGE_SCANNED
  • ZOLTAN_ASTEROID
  • ZOLTAN_BOARDERS
  • ZOLTAN_BOARDERS_MANTIS
  • ZOLTAN_CREW_SCAN
  • ZOLTAN_CREW_SCAN_LIST
  • ZOLTAN_CREW_STUDY
  • ZOLTAN_CREW_STUDY_LIST
  • ZOLTAN_DISTRESS_MANTIS
  • ZOLTAN_DISTRESS_SHELL
  • ZOLTAN_ENGI
  • ZOLTAN_FIGHT
  • ZOLTAN_FREE_AUGMENT
  • ZOLTAN_FREE_MAP
  • ZOLTAN_LIFERAFT
  • ZOLTAN_LIFERAFT_HIRE
  • ZOLTAN_MANTIS
  • ZOLTAN_ODD_MOON
  • ZOLTAN_ODD_MOON_CHECK
  • ZOLTAN_ODD_MOON_EXPLOSION
  • ZOLTAN_PEACE_QUEST
  • ZOLTAN_PEACE_QUEST2
  • ZOLTAN_PEACE_QUEST_ATTACK
  • ZOLTAN_PEACE_QUEST_REWARD
  • ZOLTAN_PIRATE
  • ZOLTAN_QUEST_PRIMITIVES
  • ZOLTAN_RIFT_FIGHT
  • ZOLTAN_RIFT_SUCCESS
  • ZOLTAN_SCIENCE_DOCK
  • ZOLTAN_SCIENCE_DOCK_LIST
  • ZOLTAN_SURRENDER
  • ZOLTAN_TRADE_HUB
  • ZOLTAN_TRADE_HUB_SUCCESS
  • ZOLTAN_TRADE_HUB_TALK